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Working on it. The engine can do it but we haven't really figured out a good interface to do so. 

Two things are in the works:

1) Our primitive is actually customizable. The same primitive can be a box, sphere, cylinder, etc... and also all the morphed blends in between those shapes. So configuring it from VR is the design challenge.

2) Compound shapes. Making sets for kit bashing is the goal here. We're probably gonna add this together with a snapping / grid system that we're working on.

Thanks for your patience!

Florian